using UnityEngine;
using System.Collections;

public class TestItem : Item{

	public TestItem(){
		spaceMatrix = new bool[4,4];
		FillSlots();
	}
	public override void Use ()
	{
		throw new System.NotImplementedException ();
	}
    public override void OnDrop()
    {
        throw new System.NotImplementedException();
    }
}
